Add flags for local size values ( compute shader )

Purpose :

According to GLSL SPEC 4.6 ( 4.4.1.4 Compute Shader Inputs), for compute shader input qualifiers, we should declare such qualifiers with same values in the same shader (local_size_x, y and z).
"If such a layout qualifier is declared more than once in the same shader, all those declarations must set the same set of local work-group sizes and set them to the same values; otherwise a compile-time error results."

Why this fix:

If we manually set "local_size_x = 1" and directly following a declaration like "local_size_x = 2", this would not be detected. That is because currently we treat all the '1' as default value and could not restrictly detect whether those are default values.

Test case:
......
layout(local_size_x=1) in;
layout(local_size_x=2) in;
......

So I add test cases for this fix:
1. set local_size_y = 1 => success
2. set local_size_y = 2 => error
3. set local_size_y = 1 => success
This commit is contained in:
Chow 2019-09-09 13:24:24 +08:00
parent 664ad418f8
commit 352e668a6d
5 changed files with 98 additions and 79 deletions

View file

@ -1195,6 +1195,7 @@ struct TShaderQualifiers {
TVertexOrder order;
bool pointMode;
int localSize[3]; // compute shader
bool localSizeNotDefault[3]; // compute shader
int localSizeSpecId[3]; // compute shader specialization id for gl_WorkGroupSize
#ifndef GLSLANG_WEB
bool earlyFragmentTests; // fragment input
@ -1225,6 +1226,9 @@ struct TShaderQualifiers {
localSize[0] = 1;
localSize[1] = 1;
localSize[2] = 1;
localSizeNotDefault[0] = false;
localSizeNotDefault[1] = false;
localSizeNotDefault[2] = false;
localSizeSpecId[0] = TQualifier::layoutNotSet;
localSizeSpecId[1] = TQualifier::layoutNotSet;
localSizeSpecId[2] = TQualifier::layoutNotSet;
@ -1272,6 +1276,9 @@ struct TShaderQualifiers {
if (src.localSize[i] > 1)
localSize[i] = src.localSize[i];
}
for (int i = 0; i < 3; ++i) {
localSizeNotDefault[i] = src.localSizeNotDefault[i] || localSizeNotDefault[i];
}
for (int i = 0; i < 3; ++i) {
if (src.localSizeSpecId[i] != TQualifier::layoutNotSet)
localSizeSpecId[i] = src.localSizeSpecId[i];

View file

@ -5360,14 +5360,17 @@ void TParseContext::setLayoutQualifier(const TSourceLoc& loc, TPublicType& publi
}
if (id == "local_size_x") {
publicType.shaderQualifiers.localSize[0] = value;
publicType.shaderQualifiers.localSizeNotDefault[0] = true;
return;
}
if (id == "local_size_y") {
publicType.shaderQualifiers.localSize[1] = value;
publicType.shaderQualifiers.localSizeNotDefault[1] = true;
return;
}
if (id == "local_size_z") {
publicType.shaderQualifiers.localSize[2] = value;
publicType.shaderQualifiers.localSizeNotDefault[2] = true;
return;
}
if (spvVersion.spv != 0) {
@ -7945,7 +7948,7 @@ void TParseContext::updateStandaloneQualifierDefaults(const TSourceLoc& loc, con
error(loc, "can only apply to 'in'", "point_mode", "");
}
for (int i = 0; i < 3; ++i) {
if (publicType.shaderQualifiers.localSize[i] > 1) {
if (publicType.shaderQualifiers.localSizeNotDefault[i]) {
if (publicType.qualifier.storage == EvqVaryingIn) {
if (! intermediate.setLocalSize(i, publicType.shaderQualifiers.localSize[i]))
error(loc, "cannot change previously set size", "local_size", "");

View file

@ -271,6 +271,9 @@ public:
localSize[0] = 1;
localSize[1] = 1;
localSize[2] = 1;
localSizeNotDefault[0] = false;
localSizeNotDefault[1] = false;
localSizeNotDefault[2] = false;
localSizeSpecId[0] = TQualifier::layoutNotSet;
localSizeSpecId[1] = TQualifier::layoutNotSet;
localSizeSpecId[2] = TQualifier::layoutNotSet;
@ -648,8 +651,9 @@ public:
bool setLocalSize(int dim, int size)
{
if (localSize[dim] > 1)
if (localSizeNotDefault[dim])
return size == localSize[dim];
localSizeNotDefault[dim] = true;
localSize[dim] = size;
return true;
}
@ -921,6 +925,7 @@ protected:
TInterlockOrdering interlockOrdering;
bool pointMode;
int localSize[3];
bool localSizeNotDefault[3];
int localSizeSpecId[3];
bool earlyFragmentTests;
bool postDepthCoverage;