HLSL: Add an Includer to handle #include.

This commit is contained in:
John Kessenich 2017-05-22 15:00:42 -06:00
parent 44d2728e3d
commit 3494b4da9b
22 changed files with 362 additions and 19 deletions

View file

@ -1607,11 +1607,6 @@ bool TShader::parse(const TBuiltInResource* builtInResources, int defaultVersion
forwardCompatible, messages, *intermediate, includer, sourceEntryPointName);
}
bool TShader::parse(const TBuiltInResource* builtInResources, int defaultVersion, bool forwardCompatible, EShMessages messages)
{
return parse(builtInResources, defaultVersion, ENoProfile, false, forwardCompatible, messages);
}
// Fill in a string with the result of preprocessing ShaderStrings
// Returns true if all extensions, pragmas and version strings were valid.
bool TShader::preprocess(const TBuiltInResource* builtInResources,