HLSL: Add an Includer to handle #include.
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22 changed files with 362 additions and 19 deletions
69
Test/baseResults/include.vert.out
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69
Test/baseResults/include.vert.out
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include.vert
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Warning, version 450 is not yet complete; most version-specific features are present, but some are missing.
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Shader version: 450
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Requested GL_GOOGLE_cpp_style_line_directive
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Requested GL_GOOGLE_include_directive
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0:? Sequence
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0:13 Function Definition: main( ( global void)
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0:13 Function Parameters:
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0:15 Sequence
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0:15 move second child to first child ( temp 4-component vector of float)
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0:15 'color' ( smooth out 4-component vector of float)
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0:15 add ( temp 4-component vector of float)
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0:15 add ( temp 4-component vector of float)
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0:15 add ( temp 4-component vector of float)
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0:15 add ( temp 4-component vector of float)
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0:15 add ( temp 4-component vector of float)
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0:15 'i1' ( global 4-component vector of float)
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0:15 'i2' ( global 4-component vector of float)
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0:15 'i3' ( global 4-component vector of float)
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0:15 'i4' ( global 4-component vector of float)
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0:15 'i5' ( global 4-component vector of float)
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0:15 'i6' ( global 4-component vector of float)
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0:? Linker Objects
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0:? 'i1' ( global 4-component vector of float)
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0:? 'i2' ( global 4-component vector of float)
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0:? 'i4' ( global 4-component vector of float)
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0:? 'i3' ( global 4-component vector of float)
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0:? 'i6' ( global 4-component vector of float)
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0:? 'i5' ( global 4-component vector of float)
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0:? 'color' ( smooth out 4-component vector of float)
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0:? 'gl_VertexID' ( gl_VertexId int VertexId)
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0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
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Linked vertex stage:
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Shader version: 450
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Requested GL_GOOGLE_cpp_style_line_directive
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Requested GL_GOOGLE_include_directive
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0:? Sequence
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0:13 Function Definition: main( ( global void)
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0:13 Function Parameters:
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0:15 Sequence
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0:15 move second child to first child ( temp 4-component vector of float)
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0:15 'color' ( smooth out 4-component vector of float)
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0:15 add ( temp 4-component vector of float)
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0:15 add ( temp 4-component vector of float)
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0:15 add ( temp 4-component vector of float)
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0:15 add ( temp 4-component vector of float)
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0:15 add ( temp 4-component vector of float)
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0:15 'i1' ( global 4-component vector of float)
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0:15 'i2' ( global 4-component vector of float)
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0:15 'i3' ( global 4-component vector of float)
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0:15 'i4' ( global 4-component vector of float)
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0:15 'i5' ( global 4-component vector of float)
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0:15 'i6' ( global 4-component vector of float)
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0:? Linker Objects
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0:? 'i1' ( global 4-component vector of float)
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0:? 'i2' ( global 4-component vector of float)
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0:? 'i4' ( global 4-component vector of float)
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0:? 'i3' ( global 4-component vector of float)
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0:? 'i6' ( global 4-component vector of float)
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0:? 'i5' ( global 4-component vector of float)
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0:? 'color' ( smooth out 4-component vector of float)
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0:? 'gl_VertexID' ( gl_VertexId int VertexId)
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0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
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