HLSL: Add an Includer to handle #include.
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22 changed files with 362 additions and 19 deletions
75
Test/baseResults/hlsl.include.vert.out
Executable file
75
Test/baseResults/hlsl.include.vert.out
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../Test/hlsl.include.vert
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 44
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 42
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Source HLSL 500
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Name 4 "main"
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Name 9 "@main("
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Name 11 "$Global"
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MemberName 11($Global) 0 "i1"
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MemberName 11($Global) 1 "i2"
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MemberName 11($Global) 2 "i4"
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MemberName 11($Global) 3 "i3"
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MemberName 11($Global) 4 "i6"
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MemberName 11($Global) 5 "i5"
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Name 13 ""
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Name 42 "@entryPointOutput"
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MemberDecorate 11($Global) 0 Offset 0
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MemberDecorate 11($Global) 1 Offset 16
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MemberDecorate 11($Global) 2 Offset 32
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MemberDecorate 11($Global) 3 Offset 48
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MemberDecorate 11($Global) 4 Offset 64
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MemberDecorate 11($Global) 5 Offset 80
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Decorate 11($Global) Block
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Decorate 13 DescriptorSet 0
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Decorate 42(@entryPointOutput) BuiltIn Position
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypeFunction 7(fvec4)
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11($Global): TypeStruct 7(fvec4) 7(fvec4) 7(fvec4) 7(fvec4) 7(fvec4) 7(fvec4)
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12: TypePointer Uniform 11($Global)
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13: 12(ptr) Variable Uniform
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14: TypeInt 32 1
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15: 14(int) Constant 0
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16: TypePointer Uniform 7(fvec4)
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19: 14(int) Constant 1
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23: 14(int) Constant 3
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27: 14(int) Constant 2
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31: 14(int) Constant 5
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35: 14(int) Constant 4
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41: TypePointer Output 7(fvec4)
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42(@entryPointOutput): 41(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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43: 7(fvec4) FunctionCall 9(@main()
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Store 42(@entryPointOutput) 43
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Return
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FunctionEnd
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9(@main(): 7(fvec4) Function None 8
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10: Label
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17: 16(ptr) AccessChain 13 15
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18: 7(fvec4) Load 17
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20: 16(ptr) AccessChain 13 19
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21: 7(fvec4) Load 20
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22: 7(fvec4) FAdd 18 21
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24: 16(ptr) AccessChain 13 23
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25: 7(fvec4) Load 24
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26: 7(fvec4) FAdd 22 25
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28: 16(ptr) AccessChain 13 27
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29: 7(fvec4) Load 28
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30: 7(fvec4) FAdd 26 29
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32: 16(ptr) AccessChain 13 31
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33: 7(fvec4) Load 32
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34: 7(fvec4) FAdd 30 33
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36: 16(ptr) AccessChain 13 35
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37: 7(fvec4) Load 36
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38: 7(fvec4) FAdd 34 37
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ReturnValue 38
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FunctionEnd
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10
Test/baseResults/hlsl.includeNegative.vert.out
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10
Test/baseResults/hlsl.includeNegative.vert.out
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hlsl.includeNegative.vert
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ERROR: ./foo.h:1: '#error' : should not be included
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ERROR: ./inc2/../foo.h:1: '#error' : should not be included
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ERROR: ./parentBad:3: '#error' : bad parent
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ERROR: hlsl.includeNegative.vert:7: '#error' : in main
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hlsl.includeNegative.vert(8): error at column 0, HLSL parsing failed.
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ERROR: 5 compilation errors. No code generated.
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SPIR-V is not generated for failed compile or link
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69
Test/baseResults/include.vert.out
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69
Test/baseResults/include.vert.out
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include.vert
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Warning, version 450 is not yet complete; most version-specific features are present, but some are missing.
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Shader version: 450
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Requested GL_GOOGLE_cpp_style_line_directive
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Requested GL_GOOGLE_include_directive
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0:? Sequence
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0:13 Function Definition: main( ( global void)
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0:13 Function Parameters:
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0:15 Sequence
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0:15 move second child to first child ( temp 4-component vector of float)
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0:15 'color' ( smooth out 4-component vector of float)
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0:15 add ( temp 4-component vector of float)
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0:15 add ( temp 4-component vector of float)
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0:15 add ( temp 4-component vector of float)
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0:15 add ( temp 4-component vector of float)
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0:15 add ( temp 4-component vector of float)
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0:15 'i1' ( global 4-component vector of float)
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0:15 'i2' ( global 4-component vector of float)
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0:15 'i3' ( global 4-component vector of float)
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0:15 'i4' ( global 4-component vector of float)
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0:15 'i5' ( global 4-component vector of float)
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0:15 'i6' ( global 4-component vector of float)
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0:? Linker Objects
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0:? 'i1' ( global 4-component vector of float)
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0:? 'i2' ( global 4-component vector of float)
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0:? 'i4' ( global 4-component vector of float)
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0:? 'i3' ( global 4-component vector of float)
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0:? 'i6' ( global 4-component vector of float)
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0:? 'i5' ( global 4-component vector of float)
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0:? 'color' ( smooth out 4-component vector of float)
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0:? 'gl_VertexID' ( gl_VertexId int VertexId)
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0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
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Linked vertex stage:
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Shader version: 450
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Requested GL_GOOGLE_cpp_style_line_directive
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Requested GL_GOOGLE_include_directive
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0:? Sequence
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0:13 Function Definition: main( ( global void)
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0:13 Function Parameters:
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0:15 Sequence
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0:15 move second child to first child ( temp 4-component vector of float)
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0:15 'color' ( smooth out 4-component vector of float)
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0:15 add ( temp 4-component vector of float)
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0:15 add ( temp 4-component vector of float)
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0:15 add ( temp 4-component vector of float)
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0:15 add ( temp 4-component vector of float)
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0:15 add ( temp 4-component vector of float)
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0:15 'i1' ( global 4-component vector of float)
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0:15 'i2' ( global 4-component vector of float)
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0:15 'i3' ( global 4-component vector of float)
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0:15 'i4' ( global 4-component vector of float)
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0:15 'i5' ( global 4-component vector of float)
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0:15 'i6' ( global 4-component vector of float)
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0:? Linker Objects
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0:? 'i1' ( global 4-component vector of float)
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0:? 'i2' ( global 4-component vector of float)
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0:? 'i4' ( global 4-component vector of float)
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0:? 'i3' ( global 4-component vector of float)
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0:? 'i6' ( global 4-component vector of float)
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0:? 'i5' ( global 4-component vector of float)
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0:? 'color' ( smooth out 4-component vector of float)
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0:? 'gl_VertexID' ( gl_VertexId int VertexId)
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0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
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