Don't emit duplicate decorations. (#3635)

It is invalid if the same decoration is applied to the same id multiple
times. This adds a check before adding a decoration that the decoration
is not already in the list. If it is, then the duplicate is not added.

Fixes #3627
This commit is contained in:
Steven Perron 2024-06-28 19:16:59 -04:00 committed by GitHub
parent 7c40de7aa2
commit 33c7e30860
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GPG key ID: B5690EEEBB952194
575 changed files with 3482 additions and 3414 deletions

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@ -168,17 +168,17 @@ gl_FragCoord origin is upper left
Decorate 11(aColor) Location 2
Decorate 15(UV) Location 1
Decorate 17(aUV) Location 1
Decorate 22(gl_PerVertex) Block
MemberDecorate 22(gl_PerVertex) 0 BuiltIn Position
MemberDecorate 22(gl_PerVertex) 1 BuiltIn PointSize
MemberDecorate 22(gl_PerVertex) 2 BuiltIn ClipDistance
MemberDecorate 22(gl_PerVertex) 3 BuiltIn CullDistance
Decorate 22(gl_PerVertex) Block
MemberDecorate 28(gl_DefaultUniformBlock) 0 ColMajor
MemberDecorate 28(gl_DefaultUniformBlock) 0 Offset 0
MemberDecorate 28(gl_DefaultUniformBlock) 0 MatrixStride 16
Decorate 28(gl_DefaultUniformBlock) Block
Decorate 30 DescriptorSet 0
MemberDecorate 28(gl_DefaultUniformBlock) 0 ColMajor
MemberDecorate 28(gl_DefaultUniformBlock) 0 MatrixStride 16
MemberDecorate 28(gl_DefaultUniformBlock) 0 Offset 0
Decorate 30 Binding 0
Decorate 30 DescriptorSet 0
Decorate 34(aPos) Location 0
Decorate 44(gl_VertexIndex) BuiltIn VertexIndex
Decorate 45(gl_InstanceIndex) BuiltIn InstanceIndex
@ -248,8 +248,8 @@ gl_FragCoord origin is upper left
Name 20 "UV"
Decorate 9(fragColor) Location 0
Decorate 11(Color) Location 0
Decorate 16(sTexture) DescriptorSet 1
Decorate 16(sTexture) Binding 0
Decorate 16(sTexture) DescriptorSet 1
Decorate 20(UV) Location 1
2: TypeVoid
3: TypeFunction 2