Don't emit duplicate decorations. (#3635)
It is invalid if the same decoration is applied to the same id multiple times. This adds a check before adding a decoration that the decoration is not already in the list. If it is, then the duplicate is not added. Fixes #3627
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575 changed files with 3482 additions and 3414 deletions
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@ -168,17 +168,17 @@ gl_FragCoord origin is upper left
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Decorate 11(aColor) Location 2
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Decorate 15(UV) Location 1
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Decorate 17(aUV) Location 1
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Decorate 22(gl_PerVertex) Block
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MemberDecorate 22(gl_PerVertex) 0 BuiltIn Position
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MemberDecorate 22(gl_PerVertex) 1 BuiltIn PointSize
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MemberDecorate 22(gl_PerVertex) 2 BuiltIn ClipDistance
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MemberDecorate 22(gl_PerVertex) 3 BuiltIn CullDistance
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Decorate 22(gl_PerVertex) Block
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MemberDecorate 28(gl_DefaultUniformBlock) 0 ColMajor
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MemberDecorate 28(gl_DefaultUniformBlock) 0 Offset 0
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MemberDecorate 28(gl_DefaultUniformBlock) 0 MatrixStride 16
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Decorate 28(gl_DefaultUniformBlock) Block
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Decorate 30 DescriptorSet 0
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MemberDecorate 28(gl_DefaultUniformBlock) 0 ColMajor
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MemberDecorate 28(gl_DefaultUniformBlock) 0 MatrixStride 16
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MemberDecorate 28(gl_DefaultUniformBlock) 0 Offset 0
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Decorate 30 Binding 0
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Decorate 30 DescriptorSet 0
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Decorate 34(aPos) Location 0
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Decorate 44(gl_VertexIndex) BuiltIn VertexIndex
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Decorate 45(gl_InstanceIndex) BuiltIn InstanceIndex
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@ -248,8 +248,8 @@ gl_FragCoord origin is upper left
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Name 20 "UV"
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Decorate 9(fragColor) Location 0
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Decorate 11(Color) Location 0
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Decorate 16(sTexture) DescriptorSet 1
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Decorate 16(sTexture) Binding 0
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Decorate 16(sTexture) DescriptorSet 1
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Decorate 20(UV) Location 1
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2: TypeVoid
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3: TypeFunction 2
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