Don't emit duplicate decorations. (#3635)
It is invalid if the same decoration is applied to the same id multiple times. This adds a check before adding a decoration that the decoration is not already in the list. If it is, then the duplicate is not added. Fixes #3627
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575 changed files with 3482 additions and 3414 deletions
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@ -28,18 +28,18 @@ spv.xfbOffsetOnStructMembersAssignment.vert
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Name 38 "gl_VertexID"
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Name 39 "gl_InstanceID"
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Decorate 9(s1) Location 0
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Decorate 9(s1) Offset 16
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Decorate 9(s1) XfbBuffer 2
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Decorate 9(s1) XfbStride 24
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Decorate 9(s1) Offset 16
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Decorate 21(s2) Location 5
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Decorate 21(s2) Offset 8
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Decorate 21(s2) XfbBuffer 1
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Decorate 21(s2) XfbStride 28
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Decorate 21(s2) Offset 8
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Decorate 32(gl_PerVertex) Block
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MemberDecorate 32(gl_PerVertex) 0 BuiltIn Position
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MemberDecorate 32(gl_PerVertex) 1 BuiltIn PointSize
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MemberDecorate 32(gl_PerVertex) 2 BuiltIn ClipDistance
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MemberDecorate 32(gl_PerVertex) 3 BuiltIn CullDistance
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Decorate 32(gl_PerVertex) Block
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Decorate 34 XfbBuffer 0
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Decorate 34 XfbStride 0
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Decorate 38(gl_VertexID) BuiltIn VertexId
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