Don't emit duplicate decorations. (#3635)
It is invalid if the same decoration is applied to the same id multiple times. This adds a check before adding a decoration that the decoration is not already in the list. If it is, then the duplicate is not added. Fixes #3627
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575 changed files with 3482 additions and 3414 deletions
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@ -23,17 +23,17 @@ spv.xfbOffsetOnBlockMembersAssignment.vert
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Name 27 ""
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Name 31 "gl_VertexID"
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Name 32 "gl_InstanceID"
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Decorate 8(block2) Block
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MemberDecorate 8(block2) 0 Offset 0
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MemberDecorate 8(block2) 1 Offset 4
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Decorate 8(block2) Block
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Decorate 10 Location 5
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Decorate 10 XfbBuffer 2
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Decorate 10 XfbStride 20
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Decorate 25(gl_PerVertex) Block
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MemberDecorate 25(gl_PerVertex) 0 BuiltIn Position
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MemberDecorate 25(gl_PerVertex) 1 BuiltIn PointSize
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MemberDecorate 25(gl_PerVertex) 2 BuiltIn ClipDistance
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MemberDecorate 25(gl_PerVertex) 3 BuiltIn CullDistance
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Decorate 25(gl_PerVertex) Block
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Decorate 27 XfbBuffer 0
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Decorate 27 XfbStride 0
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Decorate 31(gl_VertexID) BuiltIn VertexId
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