Don't emit duplicate decorations. (#3635)
It is invalid if the same decoration is applied to the same id multiple times. This adds a check before adding a decoration that the decoration is not already in the list. If it is, then the duplicate is not added. Fixes #3627
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575 changed files with 3482 additions and 3414 deletions
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@ -20,8 +20,8 @@ spv.viewportArray2.tesc
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Name 14 "gl_out"
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Name 16 "gl_InvocationID"
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Name 22 "gl_Layer"
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MemberDecorate 10(gl_PerVertex) 0 BuiltIn ViewportMaskNV
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Decorate 10(gl_PerVertex) Block
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MemberDecorate 10(gl_PerVertex) 0 BuiltIn ViewportMaskNV
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Decorate 16(gl_InvocationID) BuiltIn InvocationId
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Decorate 22(gl_Layer) BuiltIn Layer
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Decorate 22(gl_Layer) ViewportRelativeNV
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