Don't emit duplicate decorations. (#3635)
It is invalid if the same decoration is applied to the same id multiple times. This adds a check before adding a decoration that the decoration is not already in the list. If it is, then the duplicate is not added. Fixes #3627
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575 changed files with 3482 additions and 3414 deletions
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@ -30,17 +30,17 @@ spv.textureGatherBiasLod.frag
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Name 104 "ResType"
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Name 176 "lod"
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Name 296 "fragColor"
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Decorate 16(s2D) DescriptorSet 0
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Decorate 16(s2D) Binding 0
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Decorate 16(s2D) DescriptorSet 0
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Decorate 20(c2) Location 0
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Decorate 25(bias) Location 4
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Decorate 33(s2DArray) DescriptorSet 0
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Decorate 33(s2DArray) Binding 1
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Decorate 33(s2DArray) DescriptorSet 0
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Decorate 37(c3) Location 1
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Decorate 47(sCube) DescriptorSet 0
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Decorate 47(sCube) Binding 2
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Decorate 58(sCubeArray) DescriptorSet 0
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Decorate 47(sCube) DescriptorSet 0
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Decorate 58(sCubeArray) Binding 3
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Decorate 58(sCubeArray) DescriptorSet 0
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Decorate 61(c4) Location 2
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Decorate 176(lod) Location 3
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Decorate 296(fragColor) Location 0
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