Don't emit duplicate decorations. (#3635)
It is invalid if the same decoration is applied to the same id multiple times. This adds a check before adding a decoration that the decoration is not already in the list. If it is, then the duplicate is not added. Fixes #3627
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575 changed files with 3482 additions and 3414 deletions
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@ -23,19 +23,19 @@ spv.texture.vert
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Name 106 "shadowSampler1D"
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Name 118 "shadowSampler2D"
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Name 148 "gl_Position"
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Decorate 29(texSampler1D) DescriptorSet 0
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Decorate 29(texSampler1D) Binding 0
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Decorate 29(texSampler1D) DescriptorSet 0
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Decorate 39(coords2D) Location 0
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Decorate 56(texSampler2D) DescriptorSet 0
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Decorate 56(texSampler2D) Binding 1
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Decorate 80(texSampler3D) DescriptorSet 0
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Decorate 56(texSampler2D) DescriptorSet 0
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Decorate 80(texSampler3D) Binding 2
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Decorate 96(texSamplerCube) DescriptorSet 0
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Decorate 80(texSampler3D) DescriptorSet 0
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Decorate 96(texSamplerCube) Binding 3
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Decorate 106(shadowSampler1D) DescriptorSet 0
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Decorate 96(texSamplerCube) DescriptorSet 0
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Decorate 106(shadowSampler1D) Binding 4
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Decorate 118(shadowSampler2D) DescriptorSet 0
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Decorate 106(shadowSampler1D) DescriptorSet 0
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Decorate 118(shadowSampler2D) Binding 5
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Decorate 118(shadowSampler2D) DescriptorSet 0
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Decorate 148(gl_Position) BuiltIn Position
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2: TypeVoid
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3: TypeFunction 2
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