Don't emit duplicate decorations. (#3635)

It is invalid if the same decoration is applied to the same id multiple
times. This adds a check before adding a decoration that the decoration
is not already in the list. If it is, then the duplicate is not added.

Fixes #3627
This commit is contained in:
Steven Perron 2024-06-28 19:16:59 -04:00 committed by GitHub
parent 7c40de7aa2
commit 33c7e30860
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
575 changed files with 3482 additions and 3414 deletions

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@ -23,19 +23,19 @@ spv.texture.vert
Name 106 "shadowSampler1D"
Name 118 "shadowSampler2D"
Name 148 "gl_Position"
Decorate 29(texSampler1D) DescriptorSet 0
Decorate 29(texSampler1D) Binding 0
Decorate 29(texSampler1D) DescriptorSet 0
Decorate 39(coords2D) Location 0
Decorate 56(texSampler2D) DescriptorSet 0
Decorate 56(texSampler2D) Binding 1
Decorate 80(texSampler3D) DescriptorSet 0
Decorate 56(texSampler2D) DescriptorSet 0
Decorate 80(texSampler3D) Binding 2
Decorate 96(texSamplerCube) DescriptorSet 0
Decorate 80(texSampler3D) DescriptorSet 0
Decorate 96(texSamplerCube) Binding 3
Decorate 106(shadowSampler1D) DescriptorSet 0
Decorate 96(texSamplerCube) DescriptorSet 0
Decorate 106(shadowSampler1D) Binding 4
Decorate 118(shadowSampler2D) DescriptorSet 0
Decorate 106(shadowSampler1D) DescriptorSet 0
Decorate 118(shadowSampler2D) Binding 5
Decorate 118(shadowSampler2D) DescriptorSet 0
Decorate 148(gl_Position) BuiltIn Position
2: TypeVoid
3: TypeFunction 2