Don't emit duplicate decorations. (#3635)
It is invalid if the same decoration is applied to the same id multiple times. This adds a check before adding a decoration that the decoration is not already in the list. If it is, then the duplicate is not added. Fixes #3627
This commit is contained in:
parent
7c40de7aa2
commit
33c7e30860
575 changed files with 3482 additions and 3414 deletions
|
|
@ -28,11 +28,11 @@ spv.stereoViewRendering.vert
|
|||
Name 26 "gl_Layer"
|
||||
Decorate 11(gl_SecondaryViewportMaskNV) BuiltIn SecondaryViewportMaskNV
|
||||
Decorate 19(gl_SecondaryPositionNV) BuiltIn SecondaryPositionNV
|
||||
Decorate 21(gl_PerVertex) Block
|
||||
MemberDecorate 21(gl_PerVertex) 0 BuiltIn Position
|
||||
MemberDecorate 21(gl_PerVertex) 1 BuiltIn PointSize
|
||||
MemberDecorate 21(gl_PerVertex) 2 BuiltIn ClipDistance
|
||||
MemberDecorate 21(gl_PerVertex) 3 BuiltIn CullDistance
|
||||
Decorate 21(gl_PerVertex) Block
|
||||
Decorate 26(gl_Layer) BuiltIn Layer
|
||||
Decorate 26(gl_Layer) ViewportRelativeNV
|
||||
Decorate 26(gl_Layer) SecondaryViewportRelativeNV 2
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue