Don't emit duplicate decorations. (#3635)

It is invalid if the same decoration is applied to the same id multiple
times. This adds a check before adding a decoration that the decoration
is not already in the list. If it is, then the duplicate is not added.

Fixes #3627
This commit is contained in:
Steven Perron 2024-06-28 19:16:59 -04:00 committed by GitHub
parent 7c40de7aa2
commit 33c7e30860
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
575 changed files with 3482 additions and 3414 deletions

View file

@ -31,16 +31,16 @@ spv.stereoViewRendering.tesc
MemberName 27(gl_PerVertex) 4 "gl_SecondaryPositionNV"
Name 31 "gl_in"
Name 41 "gl_Layer"
Decorate 12(gl_PerVertex) Block
MemberDecorate 12(gl_PerVertex) 0 BuiltIn SecondaryPositionNV
MemberDecorate 12(gl_PerVertex) 1 BuiltIn SecondaryViewportMaskNV
Decorate 12(gl_PerVertex) Block
Decorate 18(gl_InvocationID) BuiltIn InvocationId
Decorate 27(gl_PerVertex) Block
MemberDecorate 27(gl_PerVertex) 0 BuiltIn Position
MemberDecorate 27(gl_PerVertex) 1 BuiltIn PointSize
MemberDecorate 27(gl_PerVertex) 2 BuiltIn ClipDistance
MemberDecorate 27(gl_PerVertex) 3 BuiltIn CullDistance
MemberDecorate 27(gl_PerVertex) 4 BuiltIn SecondaryPositionNV
Decorate 27(gl_PerVertex) Block
Decorate 41(gl_Layer) BuiltIn Layer
Decorate 41(gl_Layer) ViewportRelativeNV
Decorate 41(gl_Layer) SecondaryViewportRelativeNV 1