Don't emit duplicate decorations. (#3635)

It is invalid if the same decoration is applied to the same id multiple
times. This adds a check before adding a decoration that the decoration
is not already in the list. If it is, then the duplicate is not added.

Fixes #3627
This commit is contained in:
Steven Perron 2024-06-28 19:16:59 -04:00 committed by GitHub
parent 7c40de7aa2
commit 33c7e30860
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GPG key ID: B5690EEEBB952194
575 changed files with 3482 additions and 3414 deletions

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@ -26,17 +26,17 @@ spv.shaderDrawParams.vert
Name 37 "gl_DrawIDARB"
Decorate 9(gl_BaseVertexARB) BuiltIn BaseVertex
Decorate 16(gl_BaseInstanceARB) BuiltIn BaseInstance
Decorate 27(gl_PerVertex) Block
MemberDecorate 27(gl_PerVertex) 0 BuiltIn Position
MemberDecorate 27(gl_PerVertex) 1 BuiltIn PointSize
MemberDecorate 27(gl_PerVertex) 2 BuiltIn ClipDistance
MemberDecorate 27(gl_PerVertex) 3 BuiltIn CullDistance
Decorate 27(gl_PerVertex) Block
Decorate 31 ArrayStride 16
Decorate 33 ArrayStride 64
MemberDecorate 34(Block) 0 Offset 0
Decorate 34(Block) Block
Decorate 36(block) DescriptorSet 0
MemberDecorate 34(Block) 0 Offset 0
Decorate 36(block) Binding 0
Decorate 36(block) DescriptorSet 0
Decorate 37(gl_DrawIDARB) BuiltIn DrawIndex
2: TypeVoid
3: TypeFunction 2