Don't emit duplicate decorations. (#3635)
It is invalid if the same decoration is applied to the same id multiple times. This adds a check before adding a decoration that the decoration is not already in the list. If it is, then the duplicate is not added. Fixes #3627
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575 changed files with 3482 additions and 3414 deletions
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@ -26,17 +26,17 @@ spv.shaderDrawParams.vert
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Name 37 "gl_DrawIDARB"
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Decorate 9(gl_BaseVertexARB) BuiltIn BaseVertex
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Decorate 16(gl_BaseInstanceARB) BuiltIn BaseInstance
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Decorate 27(gl_PerVertex) Block
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MemberDecorate 27(gl_PerVertex) 0 BuiltIn Position
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MemberDecorate 27(gl_PerVertex) 1 BuiltIn PointSize
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MemberDecorate 27(gl_PerVertex) 2 BuiltIn ClipDistance
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MemberDecorate 27(gl_PerVertex) 3 BuiltIn CullDistance
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Decorate 27(gl_PerVertex) Block
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Decorate 31 ArrayStride 16
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Decorate 33 ArrayStride 64
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MemberDecorate 34(Block) 0 Offset 0
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Decorate 34(Block) Block
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Decorate 36(block) DescriptorSet 0
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MemberDecorate 34(Block) 0 Offset 0
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Decorate 36(block) Binding 0
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Decorate 36(block) DescriptorSet 0
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Decorate 37(gl_DrawIDARB) BuiltIn DrawIndex
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2: TypeVoid
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3: TypeFunction 2
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