Don't emit duplicate decorations. (#3635)
It is invalid if the same decoration is applied to the same id multiple times. This adds a check before adding a decoration that the decoration is not already in the list. If it is, then the duplicate is not added. Fixes #3627
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575 changed files with 3482 additions and 3414 deletions
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@ -74,10 +74,10 @@ void main()
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Name 72 "gl_FragColor"
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Name 75 "u"
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Name 78 "blend"
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Decorate 41(texSampler1D) DescriptorSet 0
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Decorate 41(texSampler1D) Binding 0
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Decorate 56(texSampler2D) DescriptorSet 0
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Decorate 41(texSampler1D) DescriptorSet 0
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Decorate 56(texSampler2D) Binding 1
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Decorate 56(texSampler2D) DescriptorSet 0
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Decorate 60(coords2D) Location 2
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Decorate 72(gl_FragColor) Location 0
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Decorate 75(u) Location 1
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