Don't emit duplicate decorations. (#3635)
It is invalid if the same decoration is applied to the same id multiple times. This adds a check before adding a decoration that the decoration is not already in the list. If it is, then the duplicate is not added. Fixes #3627
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575 changed files with 3482 additions and 3414 deletions
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@ -26,19 +26,19 @@ spv.nv.dmm-allops.rchit
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Name 64 "gl_HitKindFrontFacingMicroTriangleNV"
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Name 67 "gl_HitKindBackFacingMicroTriangleNV"
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Name 76 "as"
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Decorate 10(block) Block
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MemberDecorate 10(block) 0 Offset 0
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MemberDecorate 10(block) 1 Offset 16
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MemberDecorate 10(block) 2 Offset 24
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Decorate 10(block) Block
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Decorate 12 DescriptorSet 0
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Decorate 12 Binding 0
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Decorate 12 DescriptorSet 0
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Decorate 18(gl_HitMicroTriangleVertexPositionsNV) BuiltIn HitMicroTriangleVertexPositionsNV
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Decorate 40(gl_HitMicroTriangleVertexBarycentricsNV) BuiltIn HitMicroTriangleVertexBarycentricsNV
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Decorate 59(gl_HitKindEXT) BuiltIn HitKindKHR
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Decorate 64(gl_HitKindFrontFacingMicroTriangleNV) BuiltIn HitKindFrontFacingMicroTriangleNV
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Decorate 67(gl_HitKindBackFacingMicroTriangleNV) BuiltIn HitKindBackFacingMicroTriangleNV
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Decorate 76(as) DescriptorSet 0
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Decorate 76(as) Binding 1
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Decorate 76(as) DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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