Don't emit duplicate decorations. (#3635)
It is invalid if the same decoration is applied to the same id multiple times. This adds a check before adding a decoration that the decoration is not already in the list. If it is, then the duplicate is not added. Fixes #3627
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33c7e30860
575 changed files with 3482 additions and 3414 deletions
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@ -26,20 +26,20 @@ spv.noBuiltInLoc.vert
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Name 34 "gl_InstanceID"
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Decorate 9(bar) Location 0
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Decorate 11(foo) Location 0
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Decorate 16(gl_PerVertex) Block
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MemberDecorate 16(gl_PerVertex) 0 BuiltIn Position
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MemberDecorate 16(gl_PerVertex) 1 BuiltIn PointSize
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MemberDecorate 16(gl_PerVertex) 2 BuiltIn ClipDistance
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MemberDecorate 16(gl_PerVertex) 3 BuiltIn CullDistance
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Decorate 16(gl_PerVertex) Block
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Decorate 24(uv1) Location 0
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Decorate 24(uv1) DescriptorSet 0
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Decorate 26(uv2) Location 1
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Decorate 26(uv2) DescriptorSet 0
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Decorate 29(uv3) Location 2
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Decorate 29(uv3) DescriptorSet 0
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Decorate 31(a_uint) Offset 0
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Decorate 31(a_uint) DescriptorSet 0
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Decorate 31(a_uint) Binding 0
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Decorate 31(a_uint) DescriptorSet 0
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Decorate 31(a_uint) Offset 0
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Decorate 33(gl_VertexID) BuiltIn VertexId
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Decorate 34(gl_InstanceID) BuiltIn InstanceId
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2: TypeVoid
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