Don't emit duplicate decorations. (#3635)
It is invalid if the same decoration is applied to the same id multiple times. This adds a check before adding a decoration that the decoration is not already in the list. If it is, then the duplicate is not added. Fixes #3627
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575 changed files with 3482 additions and 3414 deletions
21
Test/baseResults/spv.multiple.var.same.const.frag.out
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Test/baseResults/spv.multiple.var.same.const.frag.out
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spv.multiple.var.same.const.frag
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// Module Version 10000
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// Generated by (magic number): 8000b
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// Id's are bound by 8
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main"
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ExecutionMode 4 OriginUpperLeft
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Source ESSL 320
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Name 4 "main"
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Decorate 7 RelaxedPrecision
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: 6(float) Constant 897988541
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4(main): 2 Function None 3
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5: Label
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Return
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FunctionEnd
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