Don't emit duplicate decorations. (#3635)
It is invalid if the same decoration is applied to the same id multiple times. This adds a check before adding a decoration that the decoration is not already in the list. If it is, then the duplicate is not added. Fixes #3627
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575 changed files with 3482 additions and 3414 deletions
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@ -34,13 +34,13 @@ spv.meshShaderUserDefined.mesh
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Name 104 "blk2"
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Decorate 11(gl_LocalInvocationID) BuiltIn LocalInvocationId
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Decorate 17(gl_WorkGroupID) BuiltIn WorkgroupId
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Decorate 30(myblock) Block
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MemberDecorate 30(myblock) 0 PerPrimitiveNV
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MemberDecorate 30(myblock) 1 PerPrimitiveNV
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MemberDecorate 30(myblock) 2 PerPrimitiveNV
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MemberDecorate 30(myblock) 3 PerPrimitiveNV
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MemberDecorate 30(myblock) 4 PerPrimitiveNV
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MemberDecorate 30(myblock) 5 PerPrimitiveNV
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Decorate 30(myblock) Block
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Decorate 34(blk) Location 0
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Decorate 100(myblock2) Block
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Decorate 104(blk2) Location 20
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