Don't emit duplicate decorations. (#3635)
It is invalid if the same decoration is applied to the same id multiple times. This adds a check before adding a decoration that the decoration is not already in the list. If it is, then the duplicate is not added. Fixes #3627
This commit is contained in:
parent
7c40de7aa2
commit
33c7e30860
575 changed files with 3482 additions and 3414 deletions
|
|
@ -27,10 +27,10 @@ spv.float16NoRelaxed.vert
|
|||
Decorate 11(gl_SubgroupInvocationID) BuiltIn SubgroupLocalInvocationId
|
||||
Decorate 12 RelaxedPrecision
|
||||
Decorate 25 ArrayStride 4
|
||||
MemberDecorate 26(Buffer1) 0 Offset 0
|
||||
Decorate 26(Buffer1) Block
|
||||
Decorate 28 DescriptorSet 0
|
||||
MemberDecorate 26(Buffer1) 0 Offset 0
|
||||
Decorate 28 Binding 0
|
||||
Decorate 28 DescriptorSet 0
|
||||
Decorate 30(gl_VertexIndex) BuiltIn VertexIndex
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue