Don't emit duplicate decorations. (#3635)
It is invalid if the same decoration is applied to the same id multiple times. This adds a check before adding a decoration that the decoration is not already in the list. If it is, then the duplicate is not added. Fixes #3627
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575 changed files with 3482 additions and 3414 deletions
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@ -29,13 +29,13 @@ spv.ext.meshTaskShader.task
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Name 80 "mytask"
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Decorate 11(gl_LocalInvocationID) BuiltIn LocalInvocationId
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Decorate 17(gl_WorkGroupID) BuiltIn WorkgroupId
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MemberDecorate 37(block0) 0 Offset 0
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Decorate 37(block0) Block
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Decorate 39 DescriptorSet 0
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MemberDecorate 37(block0) 0 Offset 0
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Decorate 39 Binding 1
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Decorate 55(uni_image) DescriptorSet 0
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Decorate 55(uni_image) Binding 0
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Decorate 39 DescriptorSet 0
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Decorate 55(uni_image) NonReadable
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Decorate 55(uni_image) Binding 0
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Decorate 55(uni_image) DescriptorSet 0
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Decorate 102 BuiltIn WorkgroupSize
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2: TypeVoid
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3: TypeFunction 2
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