Don't emit duplicate decorations. (#3635)

It is invalid if the same decoration is applied to the same id multiple
times. This adds a check before adding a decoration that the decoration
is not already in the list. If it is, then the duplicate is not added.

Fixes #3627
This commit is contained in:
Steven Perron 2024-06-28 19:16:59 -04:00 committed by GitHub
parent 7c40de7aa2
commit 33c7e30860
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GPG key ID: B5690EEEBB952194
575 changed files with 3482 additions and 3414 deletions

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@ -34,13 +34,13 @@ spv.ext.meshShaderUserDefined.mesh
Name 104 "blk2"
Decorate 11(gl_LocalInvocationID) BuiltIn LocalInvocationId
Decorate 17(gl_WorkGroupID) BuiltIn WorkgroupId
Decorate 30(myblock) Block
MemberDecorate 30(myblock) 0 PerPrimitiveNV
MemberDecorate 30(myblock) 1 PerPrimitiveNV
MemberDecorate 30(myblock) 2 PerPrimitiveNV
MemberDecorate 30(myblock) 3 PerPrimitiveNV
MemberDecorate 30(myblock) 4 PerPrimitiveNV
MemberDecorate 30(myblock) 5 PerPrimitiveNV
Decorate 30(myblock) Block
Decorate 34(blk) Location 0
Decorate 100(myblock2) Block
Decorate 104(blk2) Location 20