Don't emit duplicate decorations. (#3635)
It is invalid if the same decoration is applied to the same id multiple times. This adds a check before adding a decoration that the decoration is not already in the list. If it is, then the duplicate is not added. Fixes #3627
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575 changed files with 3482 additions and 3414 deletions
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@ -33,11 +33,11 @@ spv.ext.meshShaderTaskMem.mesh
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Decorate 18(outBlock) Block
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Decorate 22(myblk) Location 0
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Decorate 35 ArrayStride 4
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Decorate 36(bufferBlock) Block
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MemberDecorate 36(bufferBlock) 0 Offset 0
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MemberDecorate 36(bufferBlock) 1 Offset 16
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Decorate 36(bufferBlock) Block
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Decorate 38(mybuf) DescriptorSet 0
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Decorate 38(mybuf) Binding 0
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Decorate 38(mybuf) DescriptorSet 0
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Decorate 57 BuiltIn WorkgroupSize
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2: TypeVoid
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3: TypeFunction 2
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