Don't emit duplicate decorations. (#3635)

It is invalid if the same decoration is applied to the same id multiple
times. This adds a check before adding a decoration that the decoration
is not already in the list. If it is, then the duplicate is not added.

Fixes #3627
This commit is contained in:
Steven Perron 2024-06-28 19:16:59 -04:00 committed by GitHub
parent 7c40de7aa2
commit 33c7e30860
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GPG key ID: B5690EEEBB952194
575 changed files with 3482 additions and 3414 deletions

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@ -35,16 +35,16 @@ spv.ext.RayGenShaderArray.rgen
Name 65 "accEXT1"
Decorate 11(gl_LaunchIDEXT) BuiltIn LaunchIdKHR
Decorate 21(gl_LaunchSizeEXT) BuiltIn LaunchSizeKHR
Decorate 30(accEXT0) DescriptorSet 0
Decorate 30(accEXT0) Binding 0
Decorate 30(accEXT0) DescriptorSet 0
Decorate 36(block) Block
MemberDecorate 36(block) 0 Offset 0
MemberDecorate 36(block) 1 Offset 16
MemberDecorate 36(block) 2 Offset 28
MemberDecorate 36(block) 3 Offset 32
MemberDecorate 36(block) 4 Offset 40
Decorate 36(block) Block
Decorate 65(accEXT1) DescriptorSet 0
Decorate 65(accEXT1) Binding 1
Decorate 65(accEXT1) DescriptorSet 0
Decorate 80 DecorationNonUniformEXT
Decorate 81 DecorationNonUniformEXT
Decorate 82 DecorationNonUniformEXT