Don't emit duplicate decorations. (#3635)
It is invalid if the same decoration is applied to the same id multiple times. This adds a check before adding a decoration that the decoration is not already in the list. If it is, then the duplicate is not added. Fixes #3627
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575 changed files with 3482 additions and 3414 deletions
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@ -35,16 +35,16 @@ spv.ext.RayGenShaderArray.rgen
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Name 65 "accEXT1"
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Decorate 11(gl_LaunchIDEXT) BuiltIn LaunchIdKHR
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Decorate 21(gl_LaunchSizeEXT) BuiltIn LaunchSizeKHR
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Decorate 30(accEXT0) DescriptorSet 0
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Decorate 30(accEXT0) Binding 0
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Decorate 30(accEXT0) DescriptorSet 0
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Decorate 36(block) Block
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MemberDecorate 36(block) 0 Offset 0
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MemberDecorate 36(block) 1 Offset 16
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MemberDecorate 36(block) 2 Offset 28
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MemberDecorate 36(block) 3 Offset 32
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MemberDecorate 36(block) 4 Offset 40
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Decorate 36(block) Block
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Decorate 65(accEXT1) DescriptorSet 0
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Decorate 65(accEXT1) Binding 1
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Decorate 65(accEXT1) DescriptorSet 0
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Decorate 80 DecorationNonUniformEXT
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Decorate 81 DecorationNonUniformEXT
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Decorate 82 DecorationNonUniformEXT
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