Don't emit duplicate decorations. (#3635)

It is invalid if the same decoration is applied to the same id multiple
times. This adds a check before adding a decoration that the decoration
is not already in the list. If it is, then the duplicate is not added.

Fixes #3627
This commit is contained in:
Steven Perron 2024-06-28 19:16:59 -04:00 committed by GitHub
parent 7c40de7aa2
commit 33c7e30860
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
575 changed files with 3482 additions and 3414 deletions

View file

@ -30,15 +30,15 @@ spv.ext.RayGenShader.rgen
Name 57 "imageu"
Decorate 11(gl_LaunchIDEXT) BuiltIn LaunchIdKHR
Decorate 21(gl_LaunchSizeEXT) BuiltIn LaunchSizeKHR
Decorate 29(accEXT0) DescriptorSet 0
Decorate 29(accEXT0) Binding 0
Decorate 29(accEXT0) DescriptorSet 0
Decorate 38(block) Block
MemberDecorate 38(block) 0 Offset 0
MemberDecorate 38(block) 1 Offset 16
Decorate 38(block) Block
Decorate 54(accEXT1) DescriptorSet 0
Decorate 54(accEXT1) Binding 1
Decorate 57(imageu) DescriptorSet 0
Decorate 54(accEXT1) DescriptorSet 0
Decorate 57(imageu) Binding 2
Decorate 57(imageu) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 0