Don't emit duplicate decorations. (#3635)
It is invalid if the same decoration is applied to the same id multiple times. This adds a check before adding a decoration that the decoration is not already in the list. If it is, then the duplicate is not added. Fixes #3627
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575 changed files with 3482 additions and 3414 deletions
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@ -57,8 +57,8 @@ spv.ext.MissShader.rmiss
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Decorate 29(gl_RayTminEXT) BuiltIn RayTminKHR
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Decorate 32(gl_RayTmaxEXT) BuiltIn RayTmaxKHR
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Decorate 37(gl_CullMaskEXT) BuiltIn CullMaskKHR
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Decorate 41(accEXT) DescriptorSet 0
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Decorate 41(accEXT) Binding 0
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Decorate 41(accEXT) DescriptorSet 0
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Decorate 57(gl_SubGroupSizeARB) BuiltIn SubgroupSize
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Decorate 57(gl_SubGroupSizeARB) Volatile
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Decorate 57(gl_SubGroupSizeARB) Coherent
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@ -68,8 +68,8 @@ spv.ext.MissShader.rmiss
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Decorate 67(gl_WarpIDNV) BuiltIn WarpIDNV
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Decorate 67(gl_WarpIDNV) Volatile
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Decorate 67(gl_WarpIDNV) Coherent
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Decorate 78(s2D) DescriptorSet 0
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Decorate 78(s2D) Binding 1
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Decorate 78(s2D) DescriptorSet 0
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Decorate 82(c2) Location 2
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Decorate 87(lodClamp) Location 3
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2: TypeVoid
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