Don't emit duplicate decorations. (#3635)
It is invalid if the same decoration is applied to the same id multiple times. This adds a check before adding a decoration that the decoration is not already in the list. If it is, then the duplicate is not added. Fixes #3627
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575 changed files with 3482 additions and 3414 deletions
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@ -32,8 +32,8 @@ spv.ext.ClosestHitShader_Subgroup.rchit
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Name 48 "gl_SubgroupLeMask"
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Name 53 "gl_SubGroupLtMaskARB"
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Name 61 "gl_SMIDNV"
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Decorate 8(accEXT) DescriptorSet 0
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Decorate 8(accEXT) Binding 0
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Decorate 8(accEXT) DescriptorSet 0
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Decorate 28(gl_SubgroupInvocationID) RelaxedPrecision
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Decorate 28(gl_SubgroupInvocationID) BuiltIn SubgroupLocalInvocationId
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Decorate 29 RelaxedPrecision
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