Don't emit duplicate decorations. (#3635)
It is invalid if the same decoration is applied to the same id multiple times. This adds a check before adding a decoration that the decoration is not already in the list. If it is, then the duplicate is not added. Fixes #3627
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575 changed files with 3482 additions and 3414 deletions
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@ -74,8 +74,8 @@ spv.ext.ClosestHitShader.rchit
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Decorate 69(gl_GeometryIndexEXT) BuiltIn RayGeometryIndexKHR
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Decorate 81(gl_CullMaskEXT) BuiltIn CullMaskKHR
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Decorate 87(gl_HitTriangleVertexPositionsEXT) BuiltIn HitTriangleVertexPositionsKHR
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Decorate 93(accEXT) DescriptorSet 0
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Decorate 93(accEXT) Binding 0
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Decorate 93(accEXT) DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 0
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