Don't emit duplicate decorations. (#3635)
It is invalid if the same decoration is applied to the same id multiple times. This adds a check before adding a decoration that the decoration is not already in the list. If it is, then the duplicate is not added. Fixes #3627
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575 changed files with 3482 additions and 3414 deletions
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@ -204,26 +204,26 @@ void main()
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Decorate 55(inUV) Location 2
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Decorate 65(instanceTexIndex) Location 7
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Decorate 83(instanceRot) Location 5
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Decorate 98(UBO) Block
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MemberDecorate 98(UBO) 0 ColMajor
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MemberDecorate 98(UBO) 0 Offset 0
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MemberDecorate 98(UBO) 0 MatrixStride 16
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MemberDecorate 98(UBO) 0 Offset 0
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MemberDecorate 98(UBO) 1 ColMajor
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MemberDecorate 98(UBO) 1 Offset 64
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MemberDecorate 98(UBO) 1 MatrixStride 16
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MemberDecorate 98(UBO) 1 Offset 64
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MemberDecorate 98(UBO) 2 Offset 128
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MemberDecorate 98(UBO) 3 Offset 144
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MemberDecorate 98(UBO) 4 Offset 148
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Decorate 98(UBO) Block
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Decorate 114(ubo) DescriptorSet 0
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Decorate 114(ubo) Binding 0
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Decorate 114(ubo) DescriptorSet 0
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Decorate 305(inPos) Location 0
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Decorate 323(instanceScale) Location 6
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Decorate 328(instancePos) Location 4
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Decorate 339(gl_PerVertex) Block
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MemberDecorate 339(gl_PerVertex) 0 BuiltIn Position
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MemberDecorate 339(gl_PerVertex) 1 BuiltIn PointSize
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MemberDecorate 339(gl_PerVertex) 2 BuiltIn ClipDistance
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MemberDecorate 339(gl_PerVertex) 3 BuiltIn CullDistance
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Decorate 339(gl_PerVertex) Block
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Decorate 371(outNormal) Location 0
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Decorate 390(inNormal) Location 1
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Decorate 428(outLightVec) Location 4
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