Don't emit duplicate decorations. (#3635)

It is invalid if the same decoration is applied to the same id multiple
times. This adds a check before adding a decoration that the decoration
is not already in the list. If it is, then the duplicate is not added.

Fixes #3627
This commit is contained in:
Steven Perron 2024-06-28 19:16:59 -04:00 committed by GitHub
parent 7c40de7aa2
commit 33c7e30860
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
575 changed files with 3482 additions and 3414 deletions

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@ -183,34 +183,34 @@ void main()
Decorate 93(outUV) Location 1
Decorate 116(inNormal) Location 0
Decorate 143(outNormal) Location 0
Decorate 166(gl_PerVertex) Block
MemberDecorate 166(gl_PerVertex) 0 BuiltIn Position
MemberDecorate 166(gl_PerVertex) 1 BuiltIn PointSize
MemberDecorate 166(gl_PerVertex) 2 BuiltIn ClipDistance
MemberDecorate 166(gl_PerVertex) 3 BuiltIn CullDistance
Decorate 166(gl_PerVertex) Block
Decorate 234(displacementMap) DescriptorSet 0
Decorate 234(displacementMap) Binding 1
Decorate 234(displacementMap) DescriptorSet 0
Decorate 249 ArrayStride 16
Decorate 251(UBO) Block
MemberDecorate 251(UBO) 0 ColMajor
MemberDecorate 251(UBO) 0 Offset 0
MemberDecorate 251(UBO) 0 MatrixStride 16
MemberDecorate 251(UBO) 0 Offset 0
MemberDecorate 251(UBO) 1 ColMajor
MemberDecorate 251(UBO) 1 Offset 64
MemberDecorate 251(UBO) 1 MatrixStride 16
MemberDecorate 251(UBO) 1 Offset 64
MemberDecorate 251(UBO) 2 Offset 128
MemberDecorate 251(UBO) 3 Offset 144
MemberDecorate 251(UBO) 4 Offset 240
MemberDecorate 251(UBO) 5 Offset 244
MemberDecorate 251(UBO) 6 Offset 248
MemberDecorate 251(UBO) 7 Offset 256
Decorate 251(UBO) Block
Decorate 273(ubo) DescriptorSet 0
Decorate 273(ubo) Binding 0
Decorate 273(ubo) DescriptorSet 0
Decorate 288(gl_PerVertex) Block
MemberDecorate 288(gl_PerVertex) 0 BuiltIn Position
MemberDecorate 288(gl_PerVertex) 1 BuiltIn PointSize
MemberDecorate 288(gl_PerVertex) 2 BuiltIn ClipDistance
MemberDecorate 288(gl_PerVertex) 3 BuiltIn CullDistance
Decorate 288(gl_PerVertex) Block
Decorate 316(outViewVec) Location 2
Decorate 324(outLightVec) Location 3
Decorate 337(outWorldPos) Location 5