Don't emit duplicate decorations. (#3635)

It is invalid if the same decoration is applied to the same id multiple
times. This adds a check before adding a decoration that the decoration
is not already in the list. If it is, then the duplicate is not added.

Fixes #3627
This commit is contained in:
Steven Perron 2024-06-28 19:16:59 -04:00 committed by GitHub
parent 7c40de7aa2
commit 33c7e30860
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GPG key ID: B5690EEEBB952194
575 changed files with 3482 additions and 3414 deletions

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@ -81,19 +81,19 @@ void main() {
Name 98 "vertex_pos0"
Name 135 "out_fragColor"
Decorate 42 ArrayStride 4
MemberDecorate 44(MeshVertexPositions) 0 Offset 0
Decorate 44(MeshVertexPositions) Block
MemberDecorate 44(MeshVertexPositions) 0 Offset 0
Decorate 53(meshData) DecorationAliasedPointerEXT
MemberDecorate 59(Mesh) 0 Offset 0
Decorate 62 ArrayStride 8
Decorate 64(PerPass_meshes) Block
MemberDecorate 64(PerPass_meshes) 0 NonWritable
MemberDecorate 64(PerPass_meshes) 0 Offset 0
Decorate 64(PerPass_meshes) Block
Decorate 73(perPass_meshes) DescriptorSet 0
Decorate 73(perPass_meshes) Binding 0
Decorate 73(perPass_meshes) DescriptorSet 0
Decorate 82(tri_idx0) Flat
Decorate 82(tri_idx0) Location 0
Decorate 135(out_fragColor) Location 0
Decorate 53(meshData) DecorationAliasedPointerEXT
4: TypeVoid
5: TypeFunction 4
7: TypeInt 32 0