Don't emit duplicate decorations. (#3635)
It is invalid if the same decoration is applied to the same id multiple times. This adds a check before adding a decoration that the decoration is not already in the list. If it is, then the duplicate is not added. Fixes #3627
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575 changed files with 3482 additions and 3414 deletions
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@ -19,8 +19,8 @@ WARNING: 0:5: '' : all default precisions are highp; use precision statements to
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Name 8 "val"
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Name 10 "gl_ShadingRateEXT"
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Decorate 8(val) Location 0
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Decorate 10(gl_ShadingRateEXT) Flat
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Decorate 10(gl_ShadingRateEXT) BuiltIn ShadingRateKHR
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Decorate 10(gl_ShadingRateEXT) Flat
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 1
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