Don't emit duplicate decorations. (#3635)

It is invalid if the same decoration is applied to the same id multiple
times. This adds a check before adding a decoration that the decoration
is not already in the list. If it is, then the duplicate is not added.

Fixes #3627
This commit is contained in:
Steven Perron 2024-06-28 19:16:59 -04:00 committed by GitHub
parent 7c40de7aa2
commit 33c7e30860
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GPG key ID: B5690EEEBB952194
575 changed files with 3482 additions and 3414 deletions

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@ -31,14 +31,14 @@ spv.RayGenShaderArray.rgen
Name 88 "payload"
Decorate 11(gl_LaunchIDNV) BuiltIn LaunchIdKHR
Decorate 21(gl_LaunchSizeNV) BuiltIn LaunchSizeKHR
Decorate 30(accNV0) DescriptorSet 0
Decorate 30(accNV0) Binding 0
Decorate 30(accNV0) DescriptorSet 0
Decorate 34(block) BufferBlock
MemberDecorate 34(block) 0 Offset 0
MemberDecorate 34(block) 1 Offset 16
MemberDecorate 34(block) 2 Offset 28
Decorate 34(block) BufferBlock
Decorate 60(accNV1) DescriptorSet 0
Decorate 60(accNV1) Binding 1
Decorate 60(accNV1) DescriptorSet 0
Decorate 75 DecorationNonUniformEXT
Decorate 76 DecorationNonUniformEXT
Decorate 77 DecorationNonUniformEXT