Don't emit duplicate decorations. (#3635)
It is invalid if the same decoration is applied to the same id multiple times. This adds a check before adding a decoration that the decoration is not already in the list. If it is, then the duplicate is not added. Fixes #3627
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575 changed files with 3482 additions and 3414 deletions
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@ -31,14 +31,14 @@ spv.RayGenShaderArray.rgen
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Name 88 "payload"
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Decorate 11(gl_LaunchIDNV) BuiltIn LaunchIdKHR
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Decorate 21(gl_LaunchSizeNV) BuiltIn LaunchSizeKHR
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Decorate 30(accNV0) DescriptorSet 0
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Decorate 30(accNV0) Binding 0
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Decorate 30(accNV0) DescriptorSet 0
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Decorate 34(block) BufferBlock
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MemberDecorate 34(block) 0 Offset 0
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MemberDecorate 34(block) 1 Offset 16
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MemberDecorate 34(block) 2 Offset 28
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Decorate 34(block) BufferBlock
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Decorate 60(accNV1) DescriptorSet 0
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Decorate 60(accNV1) Binding 1
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Decorate 60(accNV1) DescriptorSet 0
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Decorate 75 DecorationNonUniformEXT
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Decorate 76 DecorationNonUniformEXT
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Decorate 77 DecorationNonUniformEXT
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