Don't emit duplicate decorations. (#3635)
It is invalid if the same decoration is applied to the same id multiple times. This adds a check before adding a decoration that the decoration is not already in the list. If it is, then the duplicate is not added. Fixes #3627
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575 changed files with 3482 additions and 3414 deletions
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@ -57,8 +57,8 @@ spv.ClosestHitShader.rchit
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Decorate 57(gl_HitKindNV) BuiltIn HitKindKHR
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Decorate 63(gl_ObjectToWorldNV) BuiltIn ObjectToWorldKHR
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Decorate 66(gl_WorldToObjectNV) BuiltIn WorldToObjectKHR
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Decorate 70(accNV) DescriptorSet 0
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Decorate 70(accNV) Binding 0
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Decorate 70(accNV) DescriptorSet 0
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Decorate 84(localPayload) Location 0
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Decorate 86(incomingPayload) Location 1
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2: TypeVoid
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