Don't emit duplicate decorations. (#3635)
It is invalid if the same decoration is applied to the same id multiple times. This adds a check before adding a decoration that the decoration is not already in the list. If it is, then the duplicate is not added. Fixes #3627
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575 changed files with 3482 additions and 3414 deletions
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@ -22,10 +22,10 @@ spv.ARMCoreBuiltIns.vert
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Name 22 "gl_CoreMaxIDARM"
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Name 24 "gl_WarpIDARM"
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Decorate 10(gl_WarpMaxIDARM) BuiltIn BuiltInWarpMaxIDARM
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MemberDecorate 13(Output) 0 Offset 0
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Decorate 13(Output) BufferBlock
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Decorate 15 DescriptorSet 0
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MemberDecorate 13(Output) 0 Offset 0
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Decorate 15 Binding 0
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Decorate 15 DescriptorSet 0
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Decorate 18(gl_CoreIDARM) BuiltIn CoreIDARM
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Decorate 20(gl_CoreCountARM) BuiltIn CoreCountARM
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Decorate 22(gl_CoreMaxIDARM) BuiltIn CoreMaxIDARM
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