Don't emit duplicate decorations. (#3635)
It is invalid if the same decoration is applied to the same id multiple times. This adds a check before adding a decoration that the decoration is not already in the list. If it is, then the duplicate is not added. Fixes #3627
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575 changed files with 3482 additions and 3414 deletions
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@ -43,21 +43,21 @@ spv.400.tesc
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Name 87 "ivlb"
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Name 90 "ovla"
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Name 91 "ovlb"
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Decorate 20(gl_PerVertex) Block
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MemberDecorate 20(gl_PerVertex) 0 BuiltIn Position
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MemberDecorate 20(gl_PerVertex) 1 BuiltIn PointSize
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MemberDecorate 20(gl_PerVertex) 2 BuiltIn ClipDistance
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Decorate 20(gl_PerVertex) Block
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Decorate 41(gl_PatchVerticesIn) BuiltIn PatchVertices
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Decorate 44(gl_PrimitiveID) BuiltIn PrimitiveId
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Decorate 47(gl_InvocationID) BuiltIn InvocationId
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Decorate 50(gl_PerVertex) Block
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MemberDecorate 50(gl_PerVertex) 0 BuiltIn Position
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MemberDecorate 50(gl_PerVertex) 1 BuiltIn PointSize
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MemberDecorate 50(gl_PerVertex) 2 BuiltIn ClipDistance
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Decorate 50(gl_PerVertex) Block
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Decorate 67(gl_TessLevelOuter) Patch
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Decorate 67(gl_TessLevelOuter) BuiltIn TessLevelOuter
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Decorate 72(gl_TessLevelInner) Patch
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Decorate 67(gl_TessLevelOuter) Patch
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Decorate 72(gl_TessLevelInner) BuiltIn TessLevelInner
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Decorate 72(gl_TessLevelInner) Patch
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Decorate 78(patchOut) Patch
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Decorate 78(patchOut) Location 0
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Decorate 82(inb) Location 0
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