Don't emit duplicate decorations. (#3635)

It is invalid if the same decoration is applied to the same id multiple
times. This adds a check before adding a decoration that the decoration
is not already in the list. If it is, then the duplicate is not added.

Fixes #3627
This commit is contained in:
Steven Perron 2024-06-28 19:16:59 -04:00 committed by GitHub
parent 7c40de7aa2
commit 33c7e30860
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GPG key ID: B5690EEEBB952194
575 changed files with 3482 additions and 3414 deletions

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@ -43,21 +43,21 @@ spv.400.tesc
Name 87 "ivlb"
Name 90 "ovla"
Name 91 "ovlb"
Decorate 20(gl_PerVertex) Block
MemberDecorate 20(gl_PerVertex) 0 BuiltIn Position
MemberDecorate 20(gl_PerVertex) 1 BuiltIn PointSize
MemberDecorate 20(gl_PerVertex) 2 BuiltIn ClipDistance
Decorate 20(gl_PerVertex) Block
Decorate 41(gl_PatchVerticesIn) BuiltIn PatchVertices
Decorate 44(gl_PrimitiveID) BuiltIn PrimitiveId
Decorate 47(gl_InvocationID) BuiltIn InvocationId
Decorate 50(gl_PerVertex) Block
MemberDecorate 50(gl_PerVertex) 0 BuiltIn Position
MemberDecorate 50(gl_PerVertex) 1 BuiltIn PointSize
MemberDecorate 50(gl_PerVertex) 2 BuiltIn ClipDistance
Decorate 50(gl_PerVertex) Block
Decorate 67(gl_TessLevelOuter) Patch
Decorate 67(gl_TessLevelOuter) BuiltIn TessLevelOuter
Decorate 72(gl_TessLevelInner) Patch
Decorate 67(gl_TessLevelOuter) Patch
Decorate 72(gl_TessLevelInner) BuiltIn TessLevelInner
Decorate 72(gl_TessLevelInner) Patch
Decorate 78(patchOut) Patch
Decorate 78(patchOut) Location 0
Decorate 82(inb) Location 0