Don't emit duplicate decorations. (#3635)
It is invalid if the same decoration is applied to the same id multiple times. This adds a check before adding a decoration that the decoration is not already in the list. If it is, then the duplicate is not added. Fixes #3627
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575 changed files with 3482 additions and 3414 deletions
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@ -53,27 +53,27 @@ spv.400.frag
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Name 1119 "id"
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Name 1120 "gl_PrimitiveID"
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Decorate 13(outp) Location 1
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Decorate 17(u2drs) DescriptorSet 0
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Decorate 17(u2drs) Binding 3
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Decorate 1025(arrayedSampler) DescriptorSet 0
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Decorate 17(u2drs) DescriptorSet 0
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Decorate 1025(arrayedSampler) Binding 0
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Decorate 1025(arrayedSampler) DescriptorSet 0
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Decorate 1027(i) Flat
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Decorate 1027(i) Location 1
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Decorate 1033(c2D) Location 0
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Decorate 1038(gl_ClipDistance) BuiltIn ClipDistance
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Decorate 1054(uoutp) Location 3
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Decorate 1058(samp2dr) DescriptorSet 0
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Decorate 1058(samp2dr) Binding 1
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Decorate 1058(samp2dr) DescriptorSet 0
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Decorate 1080(ioutp) Location 2
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Decorate 1084(isamp2DA) DescriptorSet 0
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Decorate 1084(isamp2DA) Binding 2
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Decorate 1084(isamp2DA) DescriptorSet 0
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Decorate 1101(gl_FragCoord) BuiltIn FragCoord
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Decorate 1103(vl2) Location 6
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Decorate 1109(uo) Location 0
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Decorate 1111(u) Flat
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Decorate 1111(u) Location 2
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Decorate 1120(gl_PrimitiveID) Flat
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Decorate 1120(gl_PrimitiveID) BuiltIn PrimitiveId
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Decorate 1120(gl_PrimitiveID) Flat
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2: TypeVoid
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3: TypeFunction 2
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10: TypeFloat 32
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