Don't emit duplicate decorations. (#3635)
It is invalid if the same decoration is applied to the same id multiple times. This adds a check before adding a decoration that the decoration is not already in the list. If it is, then the duplicate is not added. Fixes #3627
This commit is contained in:
parent
7c40de7aa2
commit
33c7e30860
575 changed files with 3482 additions and 3414 deletions
|
|
@ -40,17 +40,17 @@ rayQuery-initialize.rgen
|
|||
Name 90 "param"
|
||||
Decorate 23(gl_LaunchIDNV) BuiltIn LaunchIdKHR
|
||||
Decorate 28(gl_LaunchSizeNV) BuiltIn LaunchSizeKHR
|
||||
Decorate 50(rtas) DescriptorSet 0
|
||||
Decorate 50(rtas) Binding 0
|
||||
Decorate 50(rtas) DescriptorSet 0
|
||||
MemberDecorate 72(Ray) 0 Offset 0
|
||||
MemberDecorate 72(Ray) 1 Offset 12
|
||||
MemberDecorate 72(Ray) 2 Offset 16
|
||||
MemberDecorate 72(Ray) 3 Offset 28
|
||||
Decorate 73 ArrayStride 32
|
||||
MemberDecorate 74(Rays) 0 Offset 0
|
||||
Decorate 74(Rays) BufferBlock
|
||||
Decorate 76 DescriptorSet 0
|
||||
MemberDecorate 74(Rays) 0 Offset 0
|
||||
Decorate 76 Binding 2
|
||||
Decorate 76 DescriptorSet 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeInt 32 0
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue