Don't emit duplicate decorations. (#3635)
It is invalid if the same decoration is applied to the same id multiple times. This adds a check before adding a decoration that the decoration is not already in the list. If it is, then the duplicate is not added. Fixes #3627
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575 changed files with 3482 additions and 3414 deletions
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@ -222,18 +222,18 @@ gl_FragCoord origin is upper left
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MemberName 67(bnameImplicit) 0 "m"
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Name 69 ""
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Decorate 12(color) Location 0
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Decorate 53(s2D) DescriptorSet 0
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Decorate 53(s2D) Binding 1
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Decorate 53(s2D) DescriptorSet 0
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Decorate 61 ArrayStride 4
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MemberDecorate 62(bnameRuntime) 0 Offset 0
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Decorate 62(bnameRuntime) BufferBlock
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Decorate 64 DescriptorSet 0
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MemberDecorate 62(bnameRuntime) 0 Offset 0
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Decorate 64 Binding 0
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Decorate 64 DescriptorSet 0
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Decorate 66 ArrayStride 4
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MemberDecorate 67(bnameImplicit) 0 Offset 0
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Decorate 67(bnameImplicit) BufferBlock
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Decorate 69 DescriptorSet 0
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MemberDecorate 67(bnameImplicit) 0 Offset 0
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Decorate 69 Binding 1
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Decorate 69 DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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