Don't emit duplicate decorations. (#3635)

It is invalid if the same decoration is applied to the same id multiple
times. This adds a check before adding a decoration that the decoration
is not already in the list. If it is, then the duplicate is not added.

Fixes #3627
This commit is contained in:
Steven Perron 2024-06-28 19:16:59 -04:00 committed by GitHub
parent 7c40de7aa2
commit 33c7e30860
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GPG key ID: B5690EEEBB952194
575 changed files with 3482 additions and 3414 deletions

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@ -135,20 +135,20 @@ Shader version: 450
Name 31 ""
Name 48 "P"
Decorate 14(oColor) Location 0
Decorate 16(PCBlock) Block
MemberDecorate 16(PCBlock) 0 ColMajor
MemberDecorate 16(PCBlock) 0 Offset 0
MemberDecorate 16(PCBlock) 0 MatrixStride 16
MemberDecorate 16(PCBlock) 0 Offset 0
MemberDecorate 16(PCBlock) 1 ColMajor
MemberDecorate 16(PCBlock) 1 Offset 64
MemberDecorate 16(PCBlock) 1 MatrixStride 16
MemberDecorate 16(PCBlock) 1 Offset 64
MemberDecorate 16(PCBlock) 2 Offset 128
MemberDecorate 16(PCBlock) 3 Offset 144
Decorate 16(PCBlock) Block
Decorate 29(gl_PerVertex) Block
MemberDecorate 29(gl_PerVertex) 0 BuiltIn Position
MemberDecorate 29(gl_PerVertex) 1 BuiltIn PointSize
MemberDecorate 29(gl_PerVertex) 2 BuiltIn ClipDistance
MemberDecorate 29(gl_PerVertex) 3 BuiltIn CullDistance
Decorate 29(gl_PerVertex) Block
Decorate 48(P) Location 0
2: TypeVoid
3: TypeFunction 2