Don't emit duplicate decorations. (#3635)
It is invalid if the same decoration is applied to the same id multiple times. This adds a check before adding a decoration that the decoration is not already in the list. If it is, then the duplicate is not added. Fixes #3627
This commit is contained in:
parent
7c40de7aa2
commit
33c7e30860
575 changed files with 3482 additions and 3414 deletions
|
|
@ -135,20 +135,20 @@ Shader version: 450
|
|||
Name 31 ""
|
||||
Name 48 "P"
|
||||
Decorate 14(oColor) Location 0
|
||||
Decorate 16(PCBlock) Block
|
||||
MemberDecorate 16(PCBlock) 0 ColMajor
|
||||
MemberDecorate 16(PCBlock) 0 Offset 0
|
||||
MemberDecorate 16(PCBlock) 0 MatrixStride 16
|
||||
MemberDecorate 16(PCBlock) 0 Offset 0
|
||||
MemberDecorate 16(PCBlock) 1 ColMajor
|
||||
MemberDecorate 16(PCBlock) 1 Offset 64
|
||||
MemberDecorate 16(PCBlock) 1 MatrixStride 16
|
||||
MemberDecorate 16(PCBlock) 1 Offset 64
|
||||
MemberDecorate 16(PCBlock) 2 Offset 128
|
||||
MemberDecorate 16(PCBlock) 3 Offset 144
|
||||
Decorate 16(PCBlock) Block
|
||||
Decorate 29(gl_PerVertex) Block
|
||||
MemberDecorate 29(gl_PerVertex) 0 BuiltIn Position
|
||||
MemberDecorate 29(gl_PerVertex) 1 BuiltIn PointSize
|
||||
MemberDecorate 29(gl_PerVertex) 2 BuiltIn ClipDistance
|
||||
MemberDecorate 29(gl_PerVertex) 3 BuiltIn CullDistance
|
||||
Decorate 29(gl_PerVertex) Block
|
||||
Decorate 48(P) Location 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue