Don't emit duplicate decorations. (#3635)
It is invalid if the same decoration is applied to the same id multiple times. This adds a check before adding a decoration that the decoration is not already in the list. If it is, then the duplicate is not added. Fixes #3627
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7c40de7aa2
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33c7e30860
575 changed files with 3482 additions and 3414 deletions
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@ -277,10 +277,10 @@ output primitive = triangle_strip
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Name 32 "gl_InstanceID"
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Decorate 9(Block) Block
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Decorate 11 Location 0
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Decorate 26(gl_PerVertex) Block
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MemberDecorate 26(gl_PerVertex) 0 BuiltIn Position
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MemberDecorate 26(gl_PerVertex) 1 BuiltIn PointSize
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MemberDecorate 26(gl_PerVertex) 2 BuiltIn ClipDistance
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Decorate 26(gl_PerVertex) Block
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Decorate 31(gl_VertexID) BuiltIn VertexId
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Decorate 32(gl_InstanceID) BuiltIn InstanceId
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2: TypeVoid
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@ -346,10 +346,10 @@ output primitive = triangle_strip
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Decorate 14(in_a1) Location 0
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Decorate 22(a2) Location 1
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Decorate 25(in_a2) Location 1
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Decorate 31(gl_PerVertex) Block
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MemberDecorate 31(gl_PerVertex) 0 BuiltIn Position
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MemberDecorate 31(gl_PerVertex) 1 BuiltIn PointSize
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MemberDecorate 31(gl_PerVertex) 2 BuiltIn ClipDistance
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Decorate 31(gl_PerVertex) Block
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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