Don't emit duplicate decorations. (#3635)

It is invalid if the same decoration is applied to the same id multiple
times. This adds a check before adding a decoration that the decoration
is not already in the list. If it is, then the duplicate is not added.

Fixes #3627
This commit is contained in:
Steven Perron 2024-06-28 19:16:59 -04:00 committed by GitHub
parent 7c40de7aa2
commit 33c7e30860
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
575 changed files with 3482 additions and 3414 deletions

View file

@ -94,20 +94,20 @@ gl_FragCoord origin is upper left
Name 32 "pos"
Name 35 "@entryPointOutput"
Name 36 "param"
Decorate 15(TextureBuffer_var) BufferBlock
MemberDecorate 15(TextureBuffer_var) 0 NonWritable
MemberDecorate 15(TextureBuffer_var) 0 Offset 0
MemberDecorate 15(TextureBuffer_var) 1 NonWritable
MemberDecorate 15(TextureBuffer_var) 1 Offset 16
Decorate 15(TextureBuffer_var) BufferBlock
Decorate 17(TextureBuffer_var) DescriptorSet 0
Decorate 17(TextureBuffer_var) Binding 0
Decorate 17(TextureBuffer_var) DescriptorSet 0
Decorate 22(tbuf2) BufferBlock
MemberDecorate 22(tbuf2) 0 NonWritable
MemberDecorate 22(tbuf2) 0 Offset 0
MemberDecorate 22(tbuf2) 1 NonWritable
MemberDecorate 22(tbuf2) 1 Offset 16
Decorate 22(tbuf2) BufferBlock
Decorate 24 DescriptorSet 0
Decorate 24 Binding 1
Decorate 24 DescriptorSet 0
Decorate 32(pos) BuiltIn FragCoord
Decorate 35(@entryPointOutput) Location 0
2: TypeVoid