Don't emit duplicate decorations. (#3635)
It is invalid if the same decoration is applied to the same id multiple times. This adds a check before adding a decoration that the decoration is not already in the list. If it is, then the duplicate is not added. Fixes #3627
This commit is contained in:
parent
7c40de7aa2
commit
33c7e30860
575 changed files with 3482 additions and 3414 deletions
|
|
@ -94,20 +94,20 @@ gl_FragCoord origin is upper left
|
|||
Name 32 "pos"
|
||||
Name 35 "@entryPointOutput"
|
||||
Name 36 "param"
|
||||
Decorate 15(TextureBuffer_var) BufferBlock
|
||||
MemberDecorate 15(TextureBuffer_var) 0 NonWritable
|
||||
MemberDecorate 15(TextureBuffer_var) 0 Offset 0
|
||||
MemberDecorate 15(TextureBuffer_var) 1 NonWritable
|
||||
MemberDecorate 15(TextureBuffer_var) 1 Offset 16
|
||||
Decorate 15(TextureBuffer_var) BufferBlock
|
||||
Decorate 17(TextureBuffer_var) DescriptorSet 0
|
||||
Decorate 17(TextureBuffer_var) Binding 0
|
||||
Decorate 17(TextureBuffer_var) DescriptorSet 0
|
||||
Decorate 22(tbuf2) BufferBlock
|
||||
MemberDecorate 22(tbuf2) 0 NonWritable
|
||||
MemberDecorate 22(tbuf2) 0 Offset 0
|
||||
MemberDecorate 22(tbuf2) 1 NonWritable
|
||||
MemberDecorate 22(tbuf2) 1 Offset 16
|
||||
Decorate 22(tbuf2) BufferBlock
|
||||
Decorate 24 DescriptorSet 0
|
||||
Decorate 24 Binding 1
|
||||
Decorate 24 DescriptorSet 0
|
||||
Decorate 32(pos) BuiltIn FragCoord
|
||||
Decorate 35(@entryPointOutput) Location 0
|
||||
2: TypeVoid
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue