Don't emit duplicate decorations. (#3635)
It is invalid if the same decoration is applied to the same id multiple times. This adds a check before adding a decoration that the decoration is not already in the list. If it is, then the duplicate is not added. Fixes #3627
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575 changed files with 3482 additions and 3414 deletions
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@ -225,17 +225,17 @@ gl_FragCoord origin is upper left
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MemberDecorate 19(sb_t) 1 Offset 12
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MemberDecorate 19(sb_t) 2 Offset 16
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Decorate 20 ArrayStride 32
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Decorate 21(sbuf) BufferBlock
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MemberDecorate 21(sbuf) 0 NonWritable
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MemberDecorate 21(sbuf) 0 Offset 0
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Decorate 21(sbuf) BufferBlock
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Decorate 23(sbuf) DescriptorSet 0
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Decorate 23(sbuf) Binding 10
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Decorate 23(sbuf) DescriptorSet 0
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Decorate 58 ArrayStride 4
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Decorate 59(sbuf2) BufferBlock
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MemberDecorate 59(sbuf2) 0 NonWritable
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MemberDecorate 59(sbuf2) 0 Offset 0
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Decorate 59(sbuf2) BufferBlock
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Decorate 61(sbuf2) DescriptorSet 0
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Decorate 61(sbuf2) Binding 0
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Decorate 61(sbuf2) DescriptorSet 0
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Decorate 89(pos) Flat
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Decorate 89(pos) Location 0
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Decorate 92(@entryPointOutput) Location 0
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