Don't emit duplicate decorations. (#3635)
It is invalid if the same decoration is applied to the same id multiple times. This adds a check before adding a decoration that the decoration is not already in the list. If it is, then the duplicate is not added. Fixes #3627
This commit is contained in:
parent
7c40de7aa2
commit
33c7e30860
575 changed files with 3482 additions and 3414 deletions
|
|
@ -348,11 +348,11 @@ gl_FragCoord origin is upper left
|
|||
Name 110 "@entryPointOutput"
|
||||
Name 111 "param"
|
||||
Decorate 15 ArrayStride 4
|
||||
Decorate 16(sbuf) BufferBlock
|
||||
MemberDecorate 16(sbuf) 0 NonWritable
|
||||
MemberDecorate 16(sbuf) 0 Offset 0
|
||||
Decorate 16(sbuf) BufferBlock
|
||||
Decorate 18(sbuf) DescriptorSet 0
|
||||
Decorate 18(sbuf) Binding 0
|
||||
Decorate 18(sbuf) DescriptorSet 0
|
||||
Decorate 107(pos) Flat
|
||||
Decorate 107(pos) Location 0
|
||||
Decorate 110(@entryPointOutput) Location 0
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue