Don't emit duplicate decorations. (#3635)
It is invalid if the same decoration is applied to the same id multiple times. This adds a check before adding a decoration that the decoration is not already in the list. If it is, then the duplicate is not added. Fixes #3627
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575 changed files with 3482 additions and 3414 deletions
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@ -90,12 +90,12 @@ gl_FragCoord origin is upper left
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MemberName 31($Global) 0 "TestUF"
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Name 33 ""
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Decorate 25(@entryPointOutput.Color) Location 0
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Decorate 30(TestTexture) DescriptorSet 0
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Decorate 30(TestTexture) Binding 0
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MemberDecorate 31($Global) 0 Offset 0
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Decorate 30(TestTexture) DescriptorSet 0
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Decorate 31($Global) Block
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Decorate 33 DescriptorSet 0
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MemberDecorate 31($Global) 0 Offset 0
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Decorate 33 Binding 0
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Decorate 33 DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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