Don't emit duplicate decorations. (#3635)
It is invalid if the same decoration is applied to the same id multiple times. This adds a check before adding a decoration that the decoration is not already in the list. If it is, then the duplicate is not added. Fixes #3627
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575 changed files with 3482 additions and 3414 deletions
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@ -180,10 +180,10 @@ Shader version: 500
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Name 36 "g_sam2D"
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Name 49 "vsout"
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Name 61 "@entryPointOutput.Pos"
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Decorate 20(g_sam) DescriptorSet 0
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Decorate 20(g_sam) Binding 0
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Decorate 36(g_sam2D) DescriptorSet 0
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Decorate 20(g_sam) DescriptorSet 0
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Decorate 36(g_sam2D) Binding 1
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Decorate 36(g_sam2D) DescriptorSet 0
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Decorate 61(@entryPointOutput.Pos) BuiltIn Position
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3: TypeVoid
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4: TypeFunction 3
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