Don't emit duplicate decorations. (#3635)
It is invalid if the same decoration is applied to the same id multiple times. This adds a check before adding a decoration that the decoration is not already in the list. If it is, then the duplicate is not added. Fixes #3627
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575 changed files with 3482 additions and 3414 deletions
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@ -413,16 +413,16 @@ using depth_any
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Name 125 "flattenTemp"
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Name 128 "@entryPointOutput.Color"
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Name 132 "@entryPointOutput.Depth"
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Decorate 20(g_sam) DescriptorSet 0
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Decorate 20(g_sam) Binding 0
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Decorate 32(g_sam1D) DescriptorSet 0
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Decorate 20(g_sam) DescriptorSet 0
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Decorate 32(g_sam1D) Binding 1
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Decorate 38(g_sam2D) DescriptorSet 0
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Decorate 32(g_sam1D) DescriptorSet 0
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Decorate 38(g_sam2D) Binding 2
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Decorate 48(g_sam3D) DescriptorSet 0
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Decorate 38(g_sam2D) DescriptorSet 0
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Decorate 48(g_sam3D) Binding 3
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Decorate 58(g_samCube) DescriptorSet 0
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Decorate 48(g_sam3D) DescriptorSet 0
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Decorate 58(g_samCube) Binding 4
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Decorate 58(g_samCube) DescriptorSet 0
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Decorate 128(@entryPointOutput.Color) Location 0
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Decorate 132(@entryPointOutput.Depth) BuiltIn FragDepth
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3: TypeVoid
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