Don't emit duplicate decorations. (#3635)

It is invalid if the same decoration is applied to the same id multiple
times. This adds a check before adding a decoration that the decoration
is not already in the list. If it is, then the duplicate is not added.

Fixes #3627
This commit is contained in:
Steven Perron 2024-06-28 19:16:59 -04:00 committed by GitHub
parent 7c40de7aa2
commit 33c7e30860
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GPG key ID: B5690EEEBB952194
575 changed files with 3482 additions and 3414 deletions

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@ -413,16 +413,16 @@ using depth_any
Name 125 "flattenTemp"
Name 128 "@entryPointOutput.Color"
Name 132 "@entryPointOutput.Depth"
Decorate 20(g_sam) DescriptorSet 0
Decorate 20(g_sam) Binding 0
Decorate 32(g_sam1D) DescriptorSet 0
Decorate 20(g_sam) DescriptorSet 0
Decorate 32(g_sam1D) Binding 1
Decorate 38(g_sam2D) DescriptorSet 0
Decorate 32(g_sam1D) DescriptorSet 0
Decorate 38(g_sam2D) Binding 2
Decorate 48(g_sam3D) DescriptorSet 0
Decorate 38(g_sam2D) DescriptorSet 0
Decorate 48(g_sam3D) Binding 3
Decorate 58(g_samCube) DescriptorSet 0
Decorate 48(g_sam3D) DescriptorSet 0
Decorate 58(g_samCube) Binding 4
Decorate 58(g_samCube) DescriptorSet 0
Decorate 128(@entryPointOutput.Color) Location 0
Decorate 132(@entryPointOutput.Depth) BuiltIn FragDepth
3: TypeVoid