Don't emit duplicate decorations. (#3635)

It is invalid if the same decoration is applied to the same id multiple
times. This adds a check before adding a decoration that the decoration
is not already in the list. If it is, then the duplicate is not added.

Fixes #3627
This commit is contained in:
Steven Perron 2024-06-28 19:16:59 -04:00 committed by GitHub
parent 7c40de7aa2
commit 33c7e30860
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GPG key ID: B5690EEEBB952194
575 changed files with 3482 additions and 3414 deletions

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@ -113,10 +113,10 @@ Shader version: 500
Name 36 "pos"
Name 39 "@entryPointOutput"
Name 40 "param"
Decorate 24(tex[0]) DescriptorSet 0
Decorate 24(tex[0]) Binding 0
Decorate 28(tex[1]) DescriptorSet 0
Decorate 24(tex[0]) DescriptorSet 0
Decorate 28(tex[1]) Binding 1
Decorate 28(tex[1]) DescriptorSet 0
Decorate 36(pos) Location 0
Decorate 39(@entryPointOutput) BuiltIn Position
2: TypeVoid