Don't emit duplicate decorations. (#3635)
It is invalid if the same decoration is applied to the same id multiple times. This adds a check before adding a decoration that the decoration is not already in the list. If it is, then the duplicate is not added. Fixes #3627
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575 changed files with 3482 additions and 3414 deletions
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@ -113,10 +113,10 @@ Shader version: 500
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Name 36 "pos"
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Name 39 "@entryPointOutput"
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Name 40 "param"
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Decorate 24(tex[0]) DescriptorSet 0
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Decorate 24(tex[0]) Binding 0
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Decorate 28(tex[1]) DescriptorSet 0
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Decorate 24(tex[0]) DescriptorSet 0
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Decorate 28(tex[1]) Binding 1
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Decorate 28(tex[1]) DescriptorSet 0
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Decorate 36(pos) Location 0
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Decorate 39(@entryPointOutput) BuiltIn Position
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2: TypeVoid
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