Don't emit duplicate decorations. (#3635)
It is invalid if the same decoration is applied to the same id multiple times. This adds a check before adding a decoration that the decoration is not already in the list. If it is, then the duplicate is not added. Fixes #3627
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575 changed files with 3482 additions and 3414 deletions
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@ -82,13 +82,13 @@ gl_FragCoord origin is upper left
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Name 15 "B"
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Name 24 "@entryPointOutput"
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Decorate 10 ArrayStride 4
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MemberDecorate 11(A) 0 Offset 0
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Decorate 11(A) BufferBlock
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MemberDecorate 11(A) 0 Offset 0
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Decorate 12 ArrayStride 4
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MemberDecorate 13(B) 0 Offset 0
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Decorate 13(B) BufferBlock
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Decorate 15(B) DescriptorSet 0
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MemberDecorate 13(B) 0 Offset 0
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Decorate 15(B) Binding 0
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Decorate 15(B) DescriptorSet 0
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Decorate 24(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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