Don't emit duplicate decorations. (#3635)

It is invalid if the same decoration is applied to the same id multiple
times. This adds a check before adding a decoration that the decoration
is not already in the list. If it is, then the duplicate is not added.

Fixes #3627
This commit is contained in:
Steven Perron 2024-06-28 19:16:59 -04:00 committed by GitHub
parent 7c40de7aa2
commit 33c7e30860
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GPG key ID: B5690EEEBB952194
575 changed files with 3482 additions and 3414 deletions

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@ -138,11 +138,11 @@ Shader version: 500
Name 33 "vsout"
Name 42 "@entryPointOutput.Pos"
Name 47 "g_sSamp"
Decorate 17(g_tTex1df4) DescriptorSet 0
Decorate 17(g_tTex1df4) Binding 0
Decorate 17(g_tTex1df4) DescriptorSet 0
Decorate 42(@entryPointOutput.Pos) BuiltIn Position
Decorate 47(g_sSamp) DescriptorSet 0
Decorate 47(g_sSamp) Binding 0
Decorate 47(g_sSamp) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32