Don't emit duplicate decorations. (#3635)

It is invalid if the same decoration is applied to the same id multiple
times. This adds a check before adding a decoration that the decoration
is not already in the list. If it is, then the duplicate is not added.

Fixes #3627
This commit is contained in:
Steven Perron 2024-06-28 19:16:59 -04:00 committed by GitHub
parent 7c40de7aa2
commit 33c7e30860
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GPG key ID: B5690EEEBB952194
575 changed files with 3482 additions and 3414 deletions

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@ -281,18 +281,18 @@ Shader version: 500
Name 82 "param"
Name 86 "@entryPointOutput.Pos"
Name 90 "@entryPointOutput.Norm"
MemberDecorate 28(C) 0 RowMajor
MemberDecorate 28(C) 0 Offset 0
MemberDecorate 28(C) 0 MatrixStride 16
MemberDecorate 28(C) 1 RowMajor
MemberDecorate 28(C) 1 Offset 64
MemberDecorate 28(C) 1 MatrixStride 16
MemberDecorate 28(C) 2 RowMajor
MemberDecorate 28(C) 2 Offset 128
MemberDecorate 28(C) 2 MatrixStride 16
Decorate 28(C) Block
Decorate 30 DescriptorSet 0
MemberDecorate 28(C) 0 RowMajor
MemberDecorate 28(C) 0 MatrixStride 16
MemberDecorate 28(C) 0 Offset 0
MemberDecorate 28(C) 1 RowMajor
MemberDecorate 28(C) 1 MatrixStride 16
MemberDecorate 28(C) 1 Offset 64
MemberDecorate 28(C) 2 RowMajor
MemberDecorate 28(C) 2 MatrixStride 16
MemberDecorate 28(C) 2 Offset 128
Decorate 30 Binding 0
Decorate 30 DescriptorSet 0
Decorate 74(input.Pos) Location 0
Decorate 78(input.Norm) Location 1
Decorate 86(@entryPointOutput.Pos) BuiltIn Position